Super Vegeta , thank you!
Now that you told me , it makes sense ... and a lot of sense. Especially the disk io part . My game hangs for a sec when the Music changes.
I Need to rewrite the functions.
Load all Sound and Music effects on Startup . And then just Play the appropriate channel instead.
So if a Bullett is shoot by 5 different alliens instead of wasting disk i/o I just Play the channel from Memory when needed.
Thank you for this great advice!!!
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