Hi SilverWarrior!,

I am trying to shoot toward the target... this works :

Bullet.Direction:=(90-radtodeg(Math.arctan2(PlayerSprite.Y - Self.Y, PlayerSprite.X - Self.X)))/12;

But I have no idea why.... why do I Need to divide by 12.... I guess 12 should be calculated but from what ?
I would like a bit of Explanation... otherwise it is functioning perfectly.... I tried yesterday a complete Level... the Shooting was great....

Thanx