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Thread: Walking with physics

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  1. #1
    phibermon, Thank you. However, i will seek further for better robustness. Implicit skinning is very impressive, i would like to use it in my applications. Your knowledge in field of euphoria engine is most full of what I heard, can you share an information source?

  2. #2
    PGD Staff / News Reporter phibermon's Avatar
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    What I've gleaned over the years - familiarity with exposed elements in script hooking - descriptions of function and a convo or two with a friend in the game industry that was reviewing such solutions - exact specifics elude me but I do know that their approach involves machine learning in order to give high quality results in complex 3D situations - be that in research, genetic algorithms or a functioning neural network. There's probably much in common between this solution and theirs - but their approach produces direct quality results - it doesn't need 'fix ups' - I think at least the one that shipped with GTA4 - there was some 'fixing' of feet but that was more slope and minor height adjustment.

    I believe there's more to the transition between animation and physic aware rigs than just lerping in an animation manager - and different paths for special cases
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

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