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Thread: Walking with physics

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  1. #1
    first try to port it to box2d, this doesn't seem right

  2. #2
    Hello! This isn't really what you asked for, but you may be interested in this FlashPascal demo:

    http://flashpascal.execute.re/CubeMan3D.php

    The source code is included in the examples shipped with the compiler.

  3. #3
    Quote Originally Posted by Roland Chastain View Post
    Hello! This isn't really what you asked for, but you may be interested in this FlashPascal demo:

    http://flashpascal.execute.re/CubeMan3D.php

    The source code is included in the examples shipped with the compiler.
    thank you, writing flash apps in pascal is truly remarkable and running example is really good

  4. #4

  5. #5
    Quote Originally Posted by galok View Post
    Really impressive, but hilarious too.
    No signature provided yet.

  6. #6
    Quote Originally Posted by Ñuño Martínez View Post
    Really impressive, but hilarious too.
    If you think this is hilarious then I strongly suggest you check game named Sumotori Dreams (http://www.gravitysensation.com/sumotori/) which is implementation of similar algorithm in a Sumo Wrestling game.

  7. #7
    oops, i found out a problem, angular velocity should be also relative to parent angular velocity, this doesn't seemed obvious to me... now it works perfectly


    Simbicon:
    --- 106 ---


    37969,48


    0,08 0,00


    -2,49


    34,48
    -89,00
    12,03


    -60,76
    -18,80
    14,67




    box2D:
    --- 106 ---


    37983,68


    0,08 0,00


    -2,47


    34,48
    -88,98
    12,01


    -60,60
    -18,82
    14,64

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