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Thread: Direct3D 11 Examples

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  1. #1
    Thank you!
    This is very helpful sources.

    Are the headers you are using for DX11 or DX12? I saw unit named "DX12.xx" in uses.

  2. #2
    The headers are for both DX11 and DX12, it's just the author used that unit namespace. It seems, however, that they are part of some GPL-licensed project, so I'm not very sure how much they will fit for a propriatary software.

    Has anybody tried the JSB DX11 headers with FPC?

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