Let's SPAM a bit.

I'm working on the next release of Allegro.pas, the wrapper that allows to use the Allegro game library with Free Pascal, and soon Delphi too. I want to release it before TINS 2016, so I can use it.

Allegro isn't a "graphic engine". It is much like SDL (graphics, controls, mouse, sound...) but different. I didn't use SDL a lot, but Allegro looks more "low level", and I like that. Also, you can use it along with OpenGL or Direct3D, but since 5.2 you can do 3D just using Allegro (much like branch 4).

End of spam.