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Thread: Tilengine 2D Pascal Wrapper!

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  1. #1
    Quote Originally Posted by ironquark View Post
    Great work!

    Can you provide a Super Mario clone with pascal source code?

    You've a world editor to create the Super Mario Levels?

    See ya!
    The SuperMarioClone sample was written in C# to showcase the wrapper for this language, which is very different than the pascal wrapper. Having a version of SMC in Pascal would require a full rewrite of the sample. However, anybody is encouraged to do the work, of course! I'll be glad to include it in the official package citating the author.

    To edit the maps of all the samples (including super mario clone) I use the open source Tiled Map Editor, Tilengine reads its file format natively.

    Regards!

  2. #2
    Quote Originally Posted by megamarc79 View Post
    The SuperMarioClone sample was written in C# to showcase the wrapper for this language, which is very different than the pascal wrapper. Having a version of SMC in Pascal would require a full rewrite of the sample. However, anybody is encouraged to do the work, of course! I'll be glad to include it in the official package citating the author.

    To edit the maps of all the samples (including super mario clone) I use the open source Tiled Map Editor, Tilengine reads its file format natively.

    Regards!
    I'm glad to know about Map Editor thank you very much!

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