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  1. #7
    PGD Staff / News Reporter phibermon's Avatar
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    Even opinions and moral support are welcome and most definitely Allegro.pas is a worthy project to maintain your commitment is recognized and admired! After all these years I think one of the most important skills to have when programming is dedication.

    Gamecask looked great, GLScene based if I remember correctly - the level of integration with physics and the capability of the editor looked first class and the sheer amount of graphics resources available to the developers must of required some serious art skills too. I'd love to talk to the developers to understand their timetable - get any opinions or advice they might have.

    I know that building my own engine and components was going to seriously slow me down rather than using GLScene but I had two motivating factors - firstly I wanted to learn how everything worked and the best way to do that is to code it yourself.

    Secondly I wasn't happy with GLScene - no criticism at all - it's a great suite of components and a skilled developer can do a lot with it - I just didn't personally like the level of abstractions and general structure - I felt that that sacrificing some flexibility for higher level abstractions would of made it way more accessible and yield better performance/less class soup.

    So Jink in terms of design and intent started out as a client/server focused alternative to GLScene that assumes you're going to be making games. Along with an editor and dedicated resource formats it lets you do that faster.

    Let me stress that I highly recommend GLScene - it's absolutely brilliant and can do everything you want to do

    Major kudos goes to the Cast II engine and its developer also - it was using and experimenting with Cast that gave birth to this engine and I owe much of my design to Cast - still fantastic and highly recommended (http://www.casteng.com/casteng/)
    Last edited by phibermon; 08-09-2016 at 09:48 AM.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

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