try my wrapper to use openal, but if you want raw openal you need noeska's pascal headers: http://www.noeska.com/doal/Originally Posted by Voltrox
try my wrapper to use openal, but if you want raw openal you need noeska's pascal headers: http://www.noeska.com/doal/Originally Posted by Voltrox
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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