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Thread: Library recommendation?

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  1. #1
    Quote Originally Posted by SilverWarior View Post
    Hi!
    Have you checked BASS Sound Library from https://www.un4seen.com/
    It can be used for free as long as you are not earning any profit from your project. But for commercial usage you need to purchase one of the valid licenses.
    Thanks for the suggestion, however the reason I'm bringing the game to Steam is to sell it, so that would be commercial use.

    Quote Originally Posted by JC_ View Post
    Most used is probably OpenAL because it's freeware.
    Thanks, that's probably the best option then. I found http://www.noeska.com/doal/ and already got sound playing on Delphi 5, now just to figure out how to get it to repeat a stream.

    Anyway, do you guys have any games on Steam? If so, what parts did you implement?
    I'm wondering whether to do global leaderboards or not. I used to have them in my Flash games and they got hacked all the time.
    In my last game I only implemented achievements, spent quite a lot of time on them, but it looks like very few people are trying to unlock them, the easiest one (that anyone who gets half way through the first level should get) only has 60%! Makes me wonder if people who buy the game actually play it?

  2. #2
    Quote Originally Posted by Wiering View Post
    Anyway, do you guys have any games on Steam?
    I was planning to get my current project on steam when finished but I'll probably just stick to itch.io.
    For some time now you have to pay 100$ to publish on steam even if it's a free game..

  3. #3
    Quote Originally Posted by laggyluk View Post
    I was planning to get my current project on steam when finished but I'll probably just stick to itch.io.
    For some time now you have to pay 100$ to publish on steam even if it's a free game..
    Yes I know, I just payed it for my next game. But I think it is worth the exposure, last time I earned those 100$ back in the first month.

    Good to see that itch.io can now handle EU VAT (with the Collect & Pay Later model).

  4. #4
    If any of you would like to try out the beta version on Steam, you can use one of these codes:

    1: KLBK0-EEBAZ-2NN9P
    2: KEX06-G5NXN-N2RKI
    3: FNCX0-Z9CRH-FI40F
    4: FZ69E-4I3JV-E8PEQ
    5: 5054H-8266W-53K6E
    6: WCN5J-RDHVZ-G830K
    7: GKM9A-G4FCW-PVP3R
    8: Z5G8C-Z9A98-7P24F
    9: C3IXL-0Z05Z-XT0BJ
    10: TL4M6-P04HV-G30JA

    If you claim one, please reply with the number, so other people know which ones are still available.

    Please let me know if you run into any problems or if you have any remarks or suggestions about the game.

    Trailer: https://www.youtube.com/watch?v=VXIFOcOHIHM

  5. #5
    Hi!
    I have claimed 1. code

    EDIT: I do have a problem. The game seems to be running on steroids. It is like when you take one of those old DOS based games and run it on a modern computer.
    Last edited by SilverWarior; 04-02-2018 at 10:09 PM.

  6. #6
    Quote Originally Posted by SilverWarior View Post
    EDIT: I do have a problem. The game seems to be running on steroids. It is like when you take one of those old DOS based games and run it on a modern computer.
    Thanks, that is interesting, what kind of video card do you have?
    Could you try Options, View, Graphics, DirectX?
    Otherwise, if you go to windowed mode (Alt+Enter) there is menu at the top and you can choose Game, Slow Down.

  7. #7
    Hello,

    I have second code.

    DirectX speed is ok, OpenGL not.

    Game isn't bad, I like this decent style and graphics is ok.

    some hints
    - graphics/zoom level is maybe too big
    - music is bit stereotypic
    - scrolling, moving, jumping isn't 100% smooth, e.g. cloud effect on background - effect itself is nice but there is tearing
    - game over effect is weird
    - text can be badly readable for kids, pixelatization isn't great for it

    If you have game speed limited by VSync it's not good approach, you can use some fixed limit for game update/logic or another solution.
    Last edited by JC_; 05-02-2018 at 01:46 AM.

  8. #8
    Thanks for trying it out!

    I just updated the game with a new version that checks if enough time has passed since the last frame in OpenGL mode. Could you please try if that makes it playable?

    @JC_, thanks for your hints, however this game was originally written in 1998-2001, first intended for DOS, later I added a kind of "emulation" layer for Windows, internally it is still using 320x200 mode with a 256 color palette. I would do many things differently if I wrote the game from scratch now (and I'm working on Charlie III). But here I'm just trying to get my old game onto Steam.

    BTW: during the game you can Ctrl+Shift+R to show the framerate.

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