Quote Originally Posted by Wiering View Post
I just updated the game with a new version that checks if enough time has passed since the last frame in OpenGL mode. Could you please try if that makes it playable?
When ran in OpenGL the gam is still way to fast. In OpenGL the game is actually running with 290 FPS while in DirectX the game is running nicely with 60 FPS.
So now either your waiting code doesn't work or there is an error somewhere in your math.