Results 1 to 10 of 43

Thread: Library recommendation?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by SilverWarior View Post
    EDIT: I do have a problem. The game seems to be running on steroids. It is like when you take one of those old DOS based games and run it on a modern computer.
    Thanks, that is interesting, what kind of video card do you have?
    Could you try Options, View, Graphics, DirectX?
    Otherwise, if you go to windowed mode (Alt+Enter) there is menu at the top and you can choose Game, Slow Down.

  2. #2
    Hello,

    I have second code.

    DirectX speed is ok, OpenGL not.

    Game isn't bad, I like this decent style and graphics is ok.

    some hints
    - graphics/zoom level is maybe too big
    - music is bit stereotypic
    - scrolling, moving, jumping isn't 100% smooth, e.g. cloud effect on background - effect itself is nice but there is tearing
    - game over effect is weird
    - text can be badly readable for kids, pixelatization isn't great for it

    If you have game speed limited by VSync it's not good approach, you can use some fixed limit for game update/logic or another solution.
    Last edited by JC_; 05-02-2018 at 01:46 AM.

  3. #3
    Thanks for trying it out!

    I just updated the game with a new version that checks if enough time has passed since the last frame in OpenGL mode. Could you please try if that makes it playable?

    @JC_, thanks for your hints, however this game was originally written in 1998-2001, first intended for DOS, later I added a kind of "emulation" layer for Windows, internally it is still using 320x200 mode with a 256 color palette. I would do many things differently if I wrote the game from scratch now (and I'm working on Charlie III). But here I'm just trying to get my old game onto Steam.

    BTW: during the game you can Ctrl+Shift+R to show the framerate.

  4. #4
    Still same and I'm not sure if new version was downloaded, put some version info there. OpenGL shows around 350 FPS, DirectX 60 FPS.

  5. #5
    Quote Originally Posted by Wiering View Post
    I just updated the game with a new version that checks if enough time has passed since the last frame in OpenGL mode. Could you please try if that makes it playable?
    When ran in OpenGL the gam is still way to fast. In OpenGL the game is actually running with 290 FPS while in DirectX the game is running nicely with 60 FPS.
    So now either your waiting code doesn't work or there is an error somewhere in your math.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •