Hello,
I have second code.
DirectX speed is ok, OpenGL not.
Game isn't bad, I like this decent style and graphics is ok.
some hints
- graphics/zoom level is maybe too big
- music is bit stereotypic
- scrolling, moving, jumping isn't 100% smooth, e.g. cloud effect on background - effect itself is nice but there is tearing
- game over effect is weird
- text can be badly readable for kids, pixelatization isn't great for it
If you have game speed limited by VSync it's not good approach, you can use some fixed limit for game update/logic or another solution.
Last edited by JC_; 05-02-2018 at 01:46 AM.
Thanks for trying it out!
I just updated the game with a new version that checks if enough time has passed since the last frame in OpenGL mode. Could you please try if that makes it playable?
@JC_, thanks for your hints, however this game was originally written in 1998-2001, first intended for DOS, later I added a kind of "emulation" layer for Windows, internally it is still using 320x200 mode with a 256 color palette. I would do many things differently if I wrote the game from scratch now (and I'm working on Charlie III). But here I'm just trying to get my old game onto Steam.
BTW: during the game you can Ctrl+Shift+R to show the framerate.
Still same and I'm not sure if new version was downloaded, put some version info there. OpenGL shows around 350 FPS, DirectX 60 FPS.
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