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Thread: Library recommendation?

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  1. #7
    Quote Originally Posted by Wiering View Post
    Actually the DelphiX version is already kind of a port, since it started out as a DOS game, so it mainly just uses one DIB from DelphiX to draw the screen on, so moving to a different library shouldn't be that bad.
    If you are drawing the contents of the game screen into a DIB (device independent bitmap) and then rendering that DIB onto the screen you don't even need specific library. That could all be done with a Windows API.
    But in your original post you were also talking about sound and input handling. Here is where I believe you might encounter even greater difficulties.

    Quote Originally Posted by Wiering View Post
    But your idea for borderless full screen window is probably a good temporary fix (eventhough I would prefer real fullscreen for the smoothness)
    As I sad before on modern computers there is virtually no performance impact of running a game in borderless full screen window.
    If you don't believe me just check any modern game that has support for full screen borderless window and make a comparison. You might even find out that some of the modern games no longer even support the true full screen mode.
    Last edited by SilverWarior; 12-02-2017 at 03:28 AM.

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