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Thread: Library recommendation?

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  1. #1
    I got the game to work now (using UndelphiX in Delphi 5), but the Steam overlay doesn't appear (probably because it uses DirectX 7), achievements are shown after ending the game.

    Would a game be allowed on Steam if the overlay doesn't work? (Are there other games that don't have the steam overlay?)

    I tried adding an OpenGL layer. That works, but it is always UNDER the game and is invisible (if I make the game window smaller, I see it on the sides). Anyone know a way to get something in front of a UndelphiX DXDraw?

  2. #2
    Quote Originally Posted by Rickmeister View Post
    (Ñuño Martínez will probably say Allegro ).
    Rickmeister knows me very well.

    Allegro is just an alternative to SDL. It does everything SDL does but in a different way. That's all. I like it more than SDL so that's why I use and recommend (and support) it.

    Anyway, will you continue with Tile Studio? It would be great to make it work on Linux.
    Last edited by Ñuño Martínez; 14-02-2017 at 07:33 PM.
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  3. #3
    I remember Allegro from a long time ago. Unfortunately, I'm having a lot of trouble getting my game to work in Lazarus due to the huge amount of inline assembly.

    However, I did get Tile Studio to work, sort of. It's still far from usable, but it actually started.



    I'll add it to github once the worst bugs are fixed.
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  4. #4
    Quote Originally Posted by Wiering View Post
    I remember Allegro from a long time ago. Unfortunately, I'm having a lot of trouble getting my game to work in Lazarus due to the huge amount of inline assembly.
    Allegro.pas fixes that.

    Glad to know you're working with TileStudio. Keep up the good work.
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