Quote Originally Posted by SilverWarior View Post
@phibermon
What I was trying to say is why teaching people of how to initialize OpenGL rendering pipeline, why teaching them how to store textures in video memory, how to apply transformations onto 3D models, applying lighting and shaders, and so on low level if there are already available graphics engines that can do all this for them.
If we go and start teaching this do we also expect that each one of them will be using this knowledge to create his own graphical engine.
Yeah but when someone looks for OpenGL tutorials and all he/she can find are for c++/c# then why would even bother with doing it in pascal?

Dev forums are dying thanks to stackoverflow and this one is no different.

Pascal is obscure choice for making games considering lack of learning resources/user base and imo this can only change if some big company picks it up for their next big publicly accessible game engine. But then, why would anybody do that same reasons considered?