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Thread: Linux game jam

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  1. #1
    Crunch-time! Demo will be out tonight I hope, stand by for pre-alpha testing!

    FEATURES:

    • 1800+ lines of code written in three days
    • 128 tiles crudely pixeled together
    • 15 sounds recorded and edited
    • 2 sprites, with animations in 4 directions hand-drawn
    • 10 levels of creepy dungeons complete with treasures and monsters*
    • Stunning lightning effects (sortof..)
    • Extendable (to a certain pont)


    Got your interest?

    * AI is so stupid at the moment so I'm thinking of just leaving them out. Need to put more time on this, but so far it's not looking good. I make no promises!

  2. #2
    Github

    Not up to date, probably a few hours behind. Had to abandon the smooth tile scrolling as it was a mess. Had to rewrite it or scrap it, and given the time frame... well..
    Maybe put a total of 10 hours into it, including the assets fabrication. 24 hours left, going into crunch-time tomorrow afternoon.

  3. #3
    Want to see it.
    No signature provided yet.

  4. #4
    Didn't make it

    Had to work late last night, so I simply didn't have enough time to build, package and test it, and the package I finally submitted was rejected because it simply didn't work. Alot of features was left out in the final build, like the 'light map' (just a simple tile layer with different alpha-colored tiles), 'fog of war' and other neat stuff. Enemies was stationary and the tile scroll function was jittering when the player was close to the map edge, but all in all I atleast tried..

    Will continue to polish it and release it in a week or so

  5. #5
    I'm sorry to hear that you ran out of time.

  6. #6
    PGDCE Developer
    Join Date
    Jun 2010
    Location
    California, USA
    Posts
    25
    I know the feeling, I ran out of time on the last 2 ludum dare I joined. I did however submit my game to this jam. My game was written in freepascal using zengl and some other code of mine for state and screen management and ui. If you want to check it out, it is on itch https://midgetviking.itch.io/olymporian Far from done, and I plan to continue it's development.

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