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Thread: Luna Game Library - Simple & Elegant Game Programming

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  1. #11
    First public release (link will always be at top in 1st post)

    It would be nice to get some feedback. Trying to get an idea of performance and how it works across different configurations. Comments/suggestions welcome.

    Some feature in this release include:
    - Frame-base timing
    - Password protected archive (standard zip files)
    - Vector math routines
    - Memory mapped buffer object (uses file mapping so can be very large, the OS will manage swapping in/out of memory, you just access the pointer or the Read/Write methods of object)
    - Kbd & mouse support
    - Graphic primitives, viewports, polygons and textures
    - True-type font support.
    - Sprite support (can be organized into pages and groups) and has support for polypoint collision
    - Entity (sprite with position and orientation, collision detection)
    - Music and sound playback
    - Video playback (.mpg only at this time)
    - Screenshake support
    - Screenshot system (can specify folder and base filename)
    - Basic networking (fast UDP with reliable packets)
    - Database support (SQLite and MySQL)
    - Highscore system (or you can create your own with the database support)
    - Twitter and IAP support
    - 3D starfield
    - Much more to come...
    Last edited by drezgames; 31-05-2017 at 12:50 AM.

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