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Thread: Luna Game Library - Simple & Elegant Game Programming

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  1. #1
    Quote Originally Posted by Thyandyr View Post
    It has lot of stuff going on! In game purchases! Twitter! It's cool how it can set up the highscore database remotely.

    Trivial typos on lines 821, 1055, 1111

    Besides for making games with this, I can see how this can be used as drop in replacement for bass.dll and for other supportive features in games.
    Thx. Yes, all the thing that I need (hopefully for others too) for my typical game project, simple and easy to use.

    Ahh yes, thanks for catching those typos.

  2. #2
    One feature that may be useful for music files is to start from a specific location.

    procedure Music_Play(aMusic: TMusic; aVolume: Single; aLoops: Integer; aLocation: Single = 0); external LUNA_DLL; // Playback music starting from aLocation

    Specified in seconds, percent of file length etc.

  3. #3
    Quote Originally Posted by Thyandyr View Post
    One feature that may be useful for music files is to start from a specific location.

    procedure Music_Play(aMusic: TMusic; aVolume: Single; aLoops: Integer; aLocation: Single = 0); external LUNA_DLL; // Playback music starting from aLocation

    Specified in seconds, percent of file length etc.
    Ahh, great suggestion. I think I should be able to add this. Cool, thx.

  4. #4
    Quote Originally Posted by Thyandyr View Post
    One feature that may be useful for music files is to start from a specific location.

    procedure Music_Play(aMusic: TMusic; aVolume: Single; aLoops: Integer; aLocation: Single = 0); external LUNA_DLL; // Playback music starting from aLocation

    Specified in seconds, percent of file length etc.
    Ok, added:
    Code:
    function  Music_SetPosition(aPosition: Single): Boolean; external LUNA_DLL;     // Set the current position (seconds) in the music stream (only MOD, OGG, FLAC, MP3_MAD, MODPLUG formats).
    Will be in next update. Thanks again for the suggestion.

  5. #5
    *** UPDATE ***
    - cleaned up thread, removed old media and provided update status on certain features
    - removed physics (too unstable, new version in the future)
    - removed scripting (too unable, not sure if I will add in the future)
    - removed ide stuff (will be in separate future project)
    - fixed, enhanced and made some internal optimizations (texture blending modes, enable/disable vsync, Luna.Framework, etc)
    - adding some more complex demos (see videos below)
    - new build coming soon(ish)tm

    Elastic Demo


    Viewports Demo


    Scroll Demo


    AstroBlaster Mini Game


    ChainAction Mini Game

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