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Thread: dglOpengl hello triangle

  1. #1

    dglOpengl hello triangle

    Guys, I'm searching for something like a dglOpengl "hello triangle" app, for Lazarus, with at least opengl 2/3 style, and initializing a linux context (multiplatform would be better), not using TOpenGL. The examples I found are really far from it. Someone has something closer to it?
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  2. #2
    Quote Originally Posted by Rodrigo Robles View Post
    Guys, I'm searching for something like a dglOpengl "hello triangle" app, for Lazarus, with at least opengl 2/3 style, and initializing a linux context (multiplatform would be better), not using TOpenGL. The examples I found are really far from it. Someone has something closer to it?
    Free Pascal Meets SDL has a 'modern' GL tutorial (using SDL for gl initialization), and if you mix and match a little using delphigl and C/C++ tutorials (gl calls share the same name in Pascal) you might be able to work something out. Don't think I've been able to track down a GL3+ tutorial for Pascal (yet)

  3. #3
    Quote Originally Posted by Rickmeister View Post
    Free Pascal Meets SDL has a 'modern' GL tutorial (using SDL for gl initialization), and if you mix and match a little using delphigl and C/C++ tutorials (gl calls share the same name in Pascal) you might be able to work something out. Don't think I've been able to track down a GL3+ tutorial for Pascal (yet)
    Thanks for the tip! I will take a look at this!
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

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