Results 1 to 3 of 3

Thread: Shader tools

  1. #1

    Shader tools

    I saw some references to node based shader designers, but could not find any proper ones with quick looks. Anyone know any?

    Also a simple syntax validator would also/alternatively be beneficial. Like I wish there was an easy way to just write
    sqrt(a*b)
    and the edit would tell you if there is a sqrt in the version GLxx being definied instead of trying to find out from manual/compiling the shader. Anyone know such things?

    Other than Sublime text. I love it and I hate it too. Syntax highlighting, OK. Build environment setup is more of a mess. I got it working to compile Skyrim Papyrus (through MO) and I'm too scared to touch it now. I don't even know what is ANGLE. (https://github.com/WebGLTools/GL-Shader-Validator)
    Last edited by Thyandyr; 28-05-2017 at 11:24 AM.

  2. #2
    Wow...

    https://github.com/bonecode/BCEditor

    Not only has it GLSL syntax highlighting, it is actually a VCL component including source. Now I can edit shaders from within my own project (with syntax highlighting) at runtime and see what happens.
    Last edited by Thyandyr; 28-05-2017 at 04:06 PM.

  3. #3
    I'm pretty certain "sqrt" is in like every GLSL version ever released.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •