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Thread: Help with ZenGL

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  1. #1
    Quote Originally Posted by Chebmaster View Post
    AFAIK (I only browse sources for inspiration) ZenGL has immediate mode emulation layer on top of GLES 1 (glBegin & friends written in Pascal and writing to a buffer to be applied when glEnd is called).
    Oh I know. My point was that it wasn't written with anything fully non-immediate mode (i.e. GLES 2.0+ or modern desktop OpenGL) in mind and has no capacity to support them.

  2. #2
    That doesn't stop old programs using opengl from working on modern hardware, does it?

  3. #3
    Quote Originally Posted by laggyluk View Post
    That doesn't stop old programs using opengl from working on modern hardware, does it?
    no, but Turrican seems to be interested in developing specifically for modern Android devices. ZenGL wasn't designed to do that.

  4. #4
    Quote Originally Posted by Akira13 View Post
    no, but Turrican seems to be interested in developing specifically for modern Android devices. ZenGL wasn't designed to do that.

    Yes and not. Interested to maintain the project, solve bugs and implement new functionalities.

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