Quote Originally Posted by Chebmaster View Post
AFAIK (I only browse sources for inspiration) ZenGL has immediate mode emulation layer on top of GLES 1 (glBegin & friends written in Pascal and writing to a buffer to be applied when glEnd is called).
Oh I know. My point was that it wasn't written with anything fully non-immediate mode (i.e. GLES 2.0+ or modern desktop OpenGL) in mind and has no capacity to support them.