Hello Thyandyr,
I Try to install GLScene on Delphi Tokyo with this procedure but I have some trouble at the point 18 :
- The compilation of GLScene_Physics_RunTime.bpl give me, on the file GLNGDManager the fault :
[dcc32 Erreur] GLNGDManager.pas(1640): E2010 Types incompatibles : 'TCollisionPrimitiveArray' et 'Pointer'
[dcc32 Erreur fatale] GLScene_Physics_RunTime.dpk(45): F2063 Impossible de compiler l'unité utilisée 'GLNGDManager.pas'

the line concerned is 1640 :
if Length(collisionArray) > 0 then
Result := NewtonCreateCompoundCollision(FManager.FNewtonWorl d,
Length(collisionArray), @collisionArray[0], 0)

- If I try to comment this lines, the compilation is successfull but any DPK files are generated only Lib files.
Have you an Ideas about this fault ?
Thanks for your help,
Didier