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  1. #1
    Physics example,

    I changed

    body := Physics_CreatePolygonBody(MousePos.X, MousePos.Y, Random_Rangef(10, 45), Random_Rangei(4, 4), 1000);

    to make heavy squares.

    I see funny "non physical" effects, like pivot point in the center of the sqare keeping them floating. Very entertaining but perhaps not intended behaviour.

  2. #2
    Haha, cool! Still tweaking the physics engine. More work to be done on it for sure. Thanks for giving it a workout!

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