Thanks SilverWarrior, i will see the article.

Regards
Sesilla

Quote Originally Posted by SilverWarior View Post
Do you want the triangle shapes to follow the texture shapes? If you do then using vectoriization might be a good approach.

But if you don't care much about that and just want to explode your texture into certain number of random looking pieces then you might want to check link to the next article.
http://www-cs-students.stanford.edu/...ap-generation/
While the article is explaining how to proceduraly generate game maps in its base it is using algorithms that split 2D area (map area) into multiple polygons of different shapes and sizes which could come useful to you for creating 2D mesh with random sized polygons that you can then explode. In fact I think that using polygons instead of simply triangles might lead to even better looking explosion effect.