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Thread: Thyandyr's voxel engine

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  1. #1
    Quote Originally Posted by Thyandyr View Post
    ...frustrum culling is working much better too
    Now with 4 planes and distance is handled by other means. Nice job me!

  2. #2

  3. #3
    Nice progress there.

  4. #4
    Changed from keeping track of neighbouring chunks and accessing their data, to n+2^3 array that just keeps extra layer (redundant) of data around the real data. for chunk edge drawing and occlusion. Works much better.


  5. #5
    Will put this eventually to GitHub once it is decent enough and I have learned to use Github. I did start a project and made readme, but no code yet. Link in initial post.

  6. #6
    I want to see that sources...
    No signature provided yet.

  7. #7
    Quote Originally Posted by Ñuño Martínez View Post
    I want to see that sources...
    See initial post for link to github. Not all of the source is nice yet. Still figuring out things myself.

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