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Thread: Thyandyr's voxel engine

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  1. #1

  2. #2
    Nice progress there.

  3. #3
    Changed from keeping track of neighbouring chunks and accessing their data, to n+2^3 array that just keeps extra layer (redundant) of data around the real data. for chunk edge drawing and occlusion. Works much better.


  4. #4
    Will put this eventually to GitHub once it is decent enough and I have learned to use Github. I did start a project and made readme, but no code yet. Link in initial post.

  5. #5
    I want to see that sources...
    No signature provided yet.

  6. #6
    Quote Originally Posted by Ñuño Martínez View Post
    I want to see that sources...
    See initial post for link to github. Not all of the source is nice yet. Still figuring out things myself.

  7. #7
    I worked a bit tonight and I did get the initial save/load (binary) chunks to disk to work.

    Did have some challenges from the fact that the world size is not artifically limited.

    The maximum world size is Int64 chunks per axis.

    Chunk size then is freely selectable, but with a limit of 2 642 243^3 (but in practice something like 16^3 to 32^3).

  8. #8
    Quote Originally Posted by Thyandyr View Post
    (...) Not all of the source is nice yet. (...)
    I did a fast read and it looks much nicer than most other open sourced projects out there. It is even possible to figure the purpose of each unit!

    Keep it.
    No signature provided yet.

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