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Thread: Thyandyr's voxel engine

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  1. #2
    26/10/17 Didn't get anything done today. Trying to figure out best way to do chunk management.
    29/10/17 Some progress on chunk management. Next need to make my OpenGL code compatible with arbitrary amount of objects. Too late in the night to start that.
    Last edited by Thyandyr; 29-10-2017 at 11:05 PM.

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