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Thread: Thyandyr's voxel engine

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  1. #13
    Image3.jpg

    Oh yeah! Long and sturdy like my d***

    Problem was I had indices data type as UInt16

    I can now get back to chunk manager. And after that multiple VBOs. And then compacting the data; I don't need full single for texture type or texture coordinates and so forth. Then culling.... and...
    Last edited by Thyandyr; 04-11-2017 at 11:43 AM.

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