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Thread: Some guidance needed...

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  1. #1
    It'd be a nice idea to show the game prototype - the name of the Amiga game you're trying to implement, best if youtube link too. Because I can't grasp the game mechanics from your description except that: There are planets, each has some resources. Player builds ships and mines resources to get new tech and build other ships and battle drones.
    Seems like Reuinion, right? That was a nasty game

    About your questions:
    1. Why would all planets want to know about each other? You have X, Y of the planet, you have the ships, you move ship to X, Y and if it coincides with any of the planet it mines resources.
    2. Why do you need a messaging system? Each ship just comes to X, Y and if there is a planet there, it mines resources.
    3. Read a bit about "game cycle". It's usually fine to have T: Double and adjust it by dT := now - LastTime each frame if not paused.
    4. What do you mean by "resource management"? You mean Lazarus resources, or planetary resources?

    What experience do you have in programming?
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  2. #2
    Quote Originally Posted by eugeneloza View Post
    Seems like Reuinion, right? That was a nasty game
    The game which gacarreno is descibing is named Deuteros: The Next Millennium
    https://en.wikipedia.org/wiki/Deuteros
    https://www.myabandonware.com/game/d...millennium-72y

    Deuteros is actually a sequel for Millennium: Return to Earth
    https://www.myabandonware.com/game/m...rn-to-earth-pi

    I have played Millennium: Return to Earth in the past but I haven't played Deuteros because unlike Millennium it is not available for PC.

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