Quote Originally Posted by laggyluk View Post
On the topic, using shaders: if you are drawing text on background you don't need to use transparency, just lerp between font and background color based on font alpha.

I don't know anything about OpenGL 2.0 because I stared with 3.0 using tutorials in C++. You don't really need to know much about C++ to apply this to pascal as OpenGL API calls stay the same. I guess that's why no one really bothers to make tutorials in Pascal

Learned mainly from this one with zero prior OpenGL knowledge and managed to pull off deferred renderer with SSAO and stuff: http://ogldev.atspace.co.uk/
Thanks for that, I'll take a look. For the time being, my approach is working, allowing me to focus on the more interesting elements of the game I'm trying to write