Absolutely awesome although now I'm confused - if the doom/heretic engine is ID Tech 1 - and the Quake 2 engine is ID Tech 2 - then what does that make the Quake 1 engine?
Absolutely awesome although now I'm confused - if the doom/heretic engine is ID Tech 1 - and the Quake 2 engine is ID Tech 2 - then what does that make the Quake 1 engine?
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
Id tech 2, making it just an earlier version of the Quake 2 engine..what does that make the Quake 1 engine?
https://en.wikipedia.org/wiki/Id_Tech
Version 1.12.3.114 is available
Downloads (windows executable and full source code - tested with Lazarus 1.6.2, 1.8 and 2.0.4)
- version 1.12.3.114 ( November 22, 2019 )
Source code repository
Notable New Features
- Software rendering using multiple CPU cores
- Dynamic lights/lightmap
- Widescreen support, pillarbox & letterbox, custom aspect ratio etc
- Mirror
- Color post processing effects like grayscale & (retro) palette
- Change display mode from the Menus
- Key bindings
- Many other new additions to the Menus to configure the engine.
- Portions of the source code has been reformatted to prepare alternate compilation targets (win 64bit & maybe linux).
Screenshots to demonstrate the new rendering features
Screenshots of Menu options
Enjoy!
Last edited by Jimmy Valavanis; 22-11-2019 at 07:34 PM.
I love it!! Great work mate
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It doesn't work for me.
FPCDoom_stderr.txt contains:
Code:I_Warning: Loading unspecified wad file: FPCDoom.wad I_Error: W_GetNumForName(): PLAYPAL not found!
You need a wad file with game data. The FPCDoom.wad file contains only additional assets to enhance the game.
You can grab the shareware wad at http://distro.ibiblio.org/pub/linux/...es/d/doom1.wad. Save it to the same folder with FPCDoom.wad & FPCDoom.exe to play.
Oh my bad. I thought you were providing some kind of a "tech demo level" yourself in provided WAD file. Didn't realize it just an extension for the original WAD file.
Any way great work. Game runs pretty smooth.
The only quirk I found is when you go for instance into Options menu -> Display Options -> Appearance and then you pres enter on Hud ... it takes you to another sub menu from where you have no way of returning back to Appearance menu but instead pressing escape brings you back to main menu. Perhaps adding additional buttons on each menu to return to the parent menu would make browsing though options menus much easier.This is especially rue since your Options menus are much more complex than the one from original game due to all additional settings available
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