Quote Originally Posted by SilverWarior View Post
Hi!

I don't think here is SpriteEngine build directly for PXL. I might be wrong on this.
But if you go on the path for creating your own SpriteEngine I suggest you first take a look at one of the SpriteEngine that was written for Aspyhre Sphinx 2 or 3 libary. Why? From what I know PXL API hasn't changed to much in comaprison to older Aspyhre Sphinx Libraries so adapting the existing Spriteengine which was made for Asphyre Sphinx to work with PXL probably won't be so difficult.
Thank you my friend!