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Thread: Project Mundo 3D MMORPG

  1. #1

    Project Mundo 3D MMORPG

    <center></center>

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    Mundo is a work-in-progress opensource 3DMMORPG written in Freepascal using OpenGL. Here are the change-log of this release:

    * Added more articulations to skeleton animation.
    * Redesigned the humanoid head.
    * Humanoid texturization.
    * Redesigned the attack animation.
    * Wrote the client-server code.
    * Created a font solution.

    The keys are: arrows to walk, space to hit, F1 to F4 to change camera.

    Thanks for your feedback.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Project Mundo 3D MMORPG

    Neat! I've upped this to a News item. Do tell us a bit more about the game though. Whats the story? What is the theme? What kind of world are you in? What can you do in the game? etc...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    Project Mundo 3D MMORPG

    It's work in progress, actually we can walk in a little map in a multiplayer environment. No definitions about the history yet. And the server may be down sometimes because it's a first server version and it can be a bit unstable.
    But now the good news: The project is going fast, as we can see in the change-log; we are focused in the programming actually, in the next stages we will be adding monsters, quests, more maps, music and sound.
    I forgot to write about the controls: arrows walk, space attack, F1-F4 changes the camera.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  4. #4

    Project Mundo 3D MMORPG

    Looks nice.... cool models and textures

    But i have some good advice for you: use mipamapping!!!
    Because now.. your ground textures look crappy when you look at them from an angle.
    The big tower at the corner might also look better with mipmapping enabled.

    Good luck... i hope it'll become a great game
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  5. #5

    Project Mundo 3D MMORPG

    Looks nice.... cool models and textures Smile

    But i have some good advice for you: use mipamapping!!!
    Because now.. your ground textures look crappy when you look at them from an angle.
    The big tower at the corner might also look better with mipmapping enabled.

    Good luck... i hope it'll become a great game
    Hehehe - Other people tell me the same thing.
    So there is no doubt - I'll try to put this in the next release. Thanks for the tip
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  6. #6

    Project Mundo 3D MMORPG

    Hi Rodrigo,

    nice project. I hope you have the time/manpower to complete it. There are too many projects of this kind which are never ever completed.... sadly.

    I wish you the best with this! Keep it up, finish it and be proud of yourself
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #7

    Project Mundo 3D MMORPG

    Quote Originally Posted by Huehnerschaender
    Hi Rodrigo,

    nice project. I hope you have the time/manpower to complete it. There are too many projects of this kind which are never ever completed.... sadly.

    I wish you the best with this! Keep it up, finish it and be proud of yourself
    Thanks for your confidence. We'll continue working, game programming is a great pleasure!
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  8. #8

    Mundo 0.6 Released

    Guided by Will, I'm posting new release announcements in this thread.

    The major news in this release is the total Linux compatibility and the protocol change to TCP.
    Here are the change-log of this release:

    * Completed Linux compatibilization - Now runs on windows and Linux.
    * Rewrited protocol - now uses TCP - more stable.
    * Developed Project's website (http://www.futurosistemas.net/Mundo/).
    * Rewrited and simplified the code.
    * MD2 3d models support.
    * PPM image files support.
    * New Reginaldo model (wagon).
    * New Dusan models (palm, burned tree, old tree, bush fern).

    Last month the team got three new members. Very good!
    All Pascal developers are invited to join.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    Thanks for your feedback.


    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  9. #9

    Mundo 0.7 Released!

    Here are the change-log of this release:

    * Added anisotropic filtering.
    * Improved lighting.
    * Support for many image formats by the Imaging Library.
    * Added animation for others players.
    * Added attack message in the protocol.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux. Please run the Linux exe in the console because it asks a name for the char.

    Thanks for your feedback.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  10. #10

    Mundo 0.8 Released!

    Here are the change-log of this release:

    * New font system.
    * Transparencies partially working.
    * Updated source to use the new MD2 models instead of old 3DS.
    * Fixed player's lifebars.
    * Colision detection.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux. Please run the Linux exe in the console because it asks a name for the char.

    The keys are: arrows to walk, space to hit, F1 to F4 to change camera.

    Pascal developers are invited to join

    Thanks for your feedback.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

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