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  1. #7
    I am not DraculaLin, I'm currently working on his earlier version.
    Perhaps, in the future, there will be plans to port a Sprite from another mature engine.

    I've been too busy lately, To support a project, a CG editor is being developed, So I won't have time to use PXL in the near future.
    Last edited by devchenxip; 04-03-2019 at 05:52 AM. Reason: add

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