PXL is still an active project and being maintained. It is considered a stable and reliable. However, it's further development and maintenance is more on per-request basis, being a part of consulting services.
I am not DraculaLin, I'm currently working on his earlier version.
Perhaps, in the future, there will be plans to port a Sprite from another mature engine.
I've been too busy lately, To support a project, a CG editor is being developed, So I won't have time to use PXL in the near future.
Last edited by devchenxip; 04-03-2019 at 05:52 AM. Reason: add
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