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  1. #1

  2. #2
    Quote Originally Posted by devchenxip View Post
    Somes screenshots of demos?

  3. #3
    The UI looks very nice, keep up good work!

    Quote Originally Posted by ironquark View Post
    Somes screenshots of demos?
    There is a screenshot on GitHub page.

  4. #4
    Dear LP:
    I am a Delphi programmer with 10 years of experience in game tool development.
    I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.

    Thank you for your encouraging words.
    Last edited by devchenxip; 23-07-2018 at 06:47 AM. Reason: add

  5. #5
    Quote Originally Posted by devchenxip View Post
    Dear LP:
    I am a Delphi programmer with 10 years of experience in game tool development.
    I really like PXL (Asphyre), and I want to develop more tools and extension modules for this engine, and I hope you can provide more dynamic information so that I know you haven't given up on PXL updates and maintenance.

    Thank you for your encouraging words.
    You're DraculaLin? This Sprites remember me DouDou sample from Asphyre

  6. #6
    PXL is still an active project and being maintained. It is considered a stable and reliable. However, it's further development and maintenance is more on per-request basis, being a part of consulting services.

  7. #7
    I am not DraculaLin, I'm currently working on his earlier version.
    Perhaps, in the future, there will be plans to port a Sprite from another mature engine.

    I've been too busy lately, To support a project, a CG editor is being developed, So I won't have time to use PXL in the near future.
    Last edited by devchenxip; 04-03-2019 at 04:52 AM. Reason: add

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