So basically this project is about a program to load GoldSrc (Half-Life) BSP files and the WAD files. It has been realized with Lazarus/Free Pascal and SDL2/OpenGL. Also BeRo's Math unit from the SupraEngine was really very helpful. If I'm out of alpha stadium I'm going to release the code, I guess.

02/08/2018, v0.1 alpha

  • Capabilities
    • Load BSP files and show contents of data lumps (exception: VIS Lump)
    • Load WAD files and render contained textures
    • Load BSP file and all WAD files which are necessary to render the fully textured scene
    • Navigate by simple camera through scene

  • To-Dos
    • lightmapping from lightmap data
    • VIS Lump: treat it at all
    • collision detection
    • face culling
    • have spaces between textures in atlas texture to prevent bleeding-effect (esp. in tiled textures recognizable)
    • make blue colorkey transparent
    • sky cube

Screenshots are found here: