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Thread: Chinese rendering scheme

  1. #1

    Chinese rendering scheme

    With the help of FMX TFontGlyphManager to obtain the font, text rendering

    font.jpg

  2. #2
    Nice, however if you need an alternative, this project can do it for you aswell, it's however just a font character packer / organizer, and you need to provide your own rendering in the end, i use this in my game project with great success.

    https://www.pascalgamedevelopment.co...cker-for-games
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3
    Thank you for sharing, but what I need is a font scheme that can be cross-platform

  4. #4
    Quote Originally Posted by devchenxip View Post
    Thank you for sharing, but what I need is a font scheme that can be cross-platform
    The project i linked to is, it relies on freetype, which is probably ported to more platform than freepascal itself.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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