With the help of FMX TFontGlyphManager to obtain the font, text rendering
font.jpg
With the help of FMX TFontGlyphManager to obtain the font, text rendering
font.jpg
Nice, however if you need an alternative, this project can do it for you aswell, it's however just a font character packer / organizer, and you need to provide your own rendering in the end, i use this in my game project with great success.
https://www.pascalgamedevelopment.co...cker-for-games
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Thank you for sharing, but what I need is a font scheme that can be cross-platform
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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