Bero this is all really good news!
I've been (and probably others too) looking for animation capable file format + good pascal support for a really long time, GLTF promises a lot, and looks like really good to use.
I hope your loader & viewer progress further, i couldn't get it working with freepascal yet (not sure what the problem is, i reported it on github)
Can your gltf system use separate models for animating skeletons? like, have 1 gltf model to store all the different animations, and 10 other different models which are animated with those animations?
What about partial animations - playback more than 1 animation at a time (on separate bones - example aim animation + combining different straight + strafe walking animations ), and manual bone override / transform for IK + ragdoll?
I know it's a lot of questions but your work always gets me really excited, your projects are exactly what i need for my games / projects.
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