Results 1 to 10 of 13

Thread: Steam wrapper, exploring options

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member
    Join Date
    Apr 2014
    Location
    Lower Saxony, Germany
    Posts
    38
    Hey, glad about your interest!
    Well, this exploration is meant to be a more pragmatic approach. At least for me it's a matter of available time.
    I'm not sure at all if it's possible to make use of that steam_api_flat.h. Have to see what can be done ...

  2. #2
    Give it a try with chet, it's worth a try, the file looks rather simple:

    https://github.com/smefcc/smefs-Indi...eam_api_flat.h
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •