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Thread: Savage Vessels

  1. #1
    Junior Member
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    Savage Vessels

    Rogue-like 2D space shooter with pixel-art, physics and hard survival. Spiritual successor to Teleglitch.

    This is the project I'm working on since my last project has been canceled. It's totally written in Pascal and I'm using SDL2 with OpenGL and OpenAL.

    It has a Steam page already and I'm using Twitter to reach those who might be interested.

    Some ingame impressions ...






  2. #2
    Looks neat and well into development, good luck!

  3. #3
    PGDCE Developer de_jean_7777's Avatar
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    Looks nice. Will follow the development. I like the visibility occlusion aspect of it.
    In defeat we learn.

  4. #4
    Quote Originally Posted by de_jean_7777 View Post
    Looks nice. Will follow the development. I like the visibility occlusion aspect of it.
    Same here I will also follow the development of this one.

    BTW Is it just me or does dynamic field of view lag a bit after the player movement?

  5. #5
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    Thanks laggyluk, de_jean_7777 and SilverWarrior!

    Is it just me or does dynamic field of view lag a bit after the player movement?
    True, the field changes by means of interpolation, which reminds of a fluid perhaps.

  6. #6
    Great project.

    Do you craft the pixelart sprites by yourself?

  7. #7
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    Quote Originally Posted by Matthias View Post
    Great project.

    Do you craft the pixelart sprites by yourself?
    Hey, thanks!

    The artist is WebGeist

  8. #8
    Incredible artwork by WebGeist, too.

    I'd appreciate to promote your project over at my website again, if you're interested just drop me a line (preferably by mail) with the necessary information and some screenshots (or links to them), those screens above are a bit heavy .

  9. #9
    Pretty neat! Keep up the good work!

  10. #10
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    Thanks, farcodev!

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