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Thread: Pas6502 - Pascal dialect compiler -> 6502 assembly code

  1. #11
    Quote Originally Posted by paul_nicholls View Post
    I can't figure out how to edit my signature under my profile here...
    When logged in on top right of the PGD webpage click on Settings. This will then take you to settings page of your profile where you can configure various parameters of your profile including Pages links.

  2. #12
    Quote Originally Posted by SilverWarior View Post
    When logged in on top right of the PGD webpage click on Settings. This will then take you to settings page of your profile where you can configure various parameters of your profile including Pages links.
    Thanks mate! Fixed...
    Games:
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    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  3. #13
    Quote Originally Posted by Jonax View Post
    I totally missed the commodore era but did some web search. So the C=64 and C=128 had 320x200 pixels 16 colour graphics?
    The C64 has 320x200 hi-res graphics (single color in 8x8 pixel cell) or 160x200 multicolor graphics (4 colors in 8x8 pixel cell; including background + 2 shared colors)

    Quote Originally Posted by Jonax View Post
    For what it's worth I'm currently dabbling with a text based minigame for Linux. The game is using VGA resolution with 4 colors, because it's supposed to be kind of primitive.
    Hopefully I can present the game here for input before the end of the year. It certainly is possible to make games for limited hardware.
    Cool!

    Quote Originally Posted by Jonax View Post
    Have you made any Commodore games?
    As for emulators the VICE appears on many searches. Do you know if VICE runs on (Debian) Linux?[/QUOTE]

    I'm pretty sure it does, you'd have to google and find a download, or install the package via aptget, etc.
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  4. #14
    I managed to create a profile too. Thanks SilverWarior.

    Paul Nicholls: I'll see if I can make something with that C=64 style resolution in the future. No promises. And I have never played any commodore games. Just heard friends praising the astonishing hardware. At that time my only contact with computing was some introductory Emacs course on monochrome TOPS. Have forgotten everything except the still useful CTRL-Y command. Oh, we had a pascal course too. But that was on paper and pen.
    Last edited by Jonax; 01-11-2024 at 05:09 PM. Reason: misspelled paul's name

  5. #15
    Quote Originally Posted by Jonax View Post
    For what it's worth I'm currently dabbling with a text based minigame for Linux. The game is using VGA resolution with 4 colours, because it's supposed to be kind of primitive.
    Hopefully I can present the game here for input before the end of the year. It certainly is possible to make games for limited hardware.
    Why would you limit yourself to only 4 colours. Even later CGA graphic cards supported 16 colours. And if you design your text based game to simply output its content to Linux terminal it already supports 16 foreground and 16 background colours. So you are smart you can do a lot with this.

    EDIT: By the way here is more about using colours of Linux terminal
    https://www.codeproject.com/Articles...Linux-Terminal

    And if you use CRT unit there is TextColor function that is able to change text colour and if I'm not mistaken even background colour even thou documentation does not state that.
    https://www.freepascal.org/docs-html...textcolor.html

    Basically first four bits define the text colour while last four bits define background colour.
    Last edited by SilverWarior; 01-11-2024 at 03:51 PM.

  6. #16
    Thanks for input. I'll be offline next 48 hours or so. Will try to remember to reply when back.

  7. #17
    Am back. Project delayed but there's still some 2024 left. Also I'd better not hijack this thread. I'll begin an own thread "later", dedicated to the upcoming super simple mostly text game. And any future Commodore 64 questions I'll put here. If I find this thread later.

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