Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
The C64 has 320x200 hi-res graphics (single color in 8x8 pixel cell) or 160x200 multicolor graphics (4 colors in 8x8 pixel cell; including background + 2 shared colors)
Cool!
As for emulators the VICE appears on many searches. Do you know if VICE runs on (Debian) Linux?[/QUOTE]
I'm pretty sure it does, you'd have to google and find a download, or install the package via aptget, etc.
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I managed to create a profile too. Thanks SilverWarior.
Paul Nicholls: I'll see if I can make something with that C=64 style resolution in the future. No promises. And I have never played any commodore games. Just heard friends praising the astonishing hardware. At that time my only contact with computing was some introductory Emacs course on monochrome TOPS. Have forgotten everything except the still useful CTRL-Y command. Oh, we had a pascal course too. But that was on paper and pen.
Last edited by Jonax; 01-11-2024 at 05:09 PM. Reason: misspelled paul's name
Why would you limit yourself to only 4 colours. Even later CGA graphic cards supported 16 colours. And if you design your text based game to simply output its content to Linux terminal it already supports 16 foreground and 16 background colours. So you are smart you can do a lot with this.
EDIT: By the way here is more about using colours of Linux terminal
https://www.codeproject.com/Articles...Linux-Terminal
And if you use CRT unit there is TextColor function that is able to change text colour and if I'm not mistaken even background colour even thou documentation does not state that.
https://www.freepascal.org/docs-html...textcolor.html
Basically first four bits define the text colour while last four bits define background colour.
Last edited by SilverWarior; 01-11-2024 at 03:51 PM.
Thanks for input. I'll be offline next 48 hours or so. Will try to remember to reply when back.
Am back. Project delayed but there's still some 2024 left. Also I'd better not hijack this thread. I'll begin an own thread "later", dedicated to the upcoming super simple mostly text game. And any future Commodore 64 questions I'll put here. If I find this thread later.
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