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Thread: Problem with collision detection

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  1. #5
    Perhaps you could view your bullets at quantum bullets. Sometimes they're there, sometimes not. Make a feature out of the 'bug'.

    Just kidding of course. Don't know if this is helpful but when I make simple games involving collision detection I make my moving objects round and use the Pythagoras to calculate distance between objects' centers and then compare to sum of radius. Works must of the time unless when I mess up code.

    Good luck.
    Last edited by Jonax; 31-08-2019 at 10:40 AM. Reason: grammar

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