Looks good - first thought when i saw this was to just add wormholes to search node graph with a lower node cost and a non-grid output coord.. - i guess that should work just ok with A* and looks like it's what you made, too.
Looks good - first thought when i saw this was to just add wormholes to search node graph with a lower node cost and a non-grid output coord.. - i guess that should work just ok with A* and looks like it's what you made, too.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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