You are absolutely correct in this, and to work around the issue of potentially slow path calculations in my game, i have put pathfinding into its own job-thread - hopefully this will work ok, so far i have no issues with this.
You are absolutely correct in this, and to work around the issue of potentially slow path calculations in my game, i have put pathfinding into its own job-thread - hopefully this will work ok, so far i have no issues with this.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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