Quote Originally Posted by WILL
Ok well thats great. I personally like that we can now fully flesh out a fully working GBA game using all of its hardware.

Quote Originally Posted by Legolas
Paradoxically, at this time libnds for fpc is more stable and complete than libgba for fpc, so it could be even better to have the compo open to nds instead gba :think:
Hmm... now thats interesting. However, our biggest limitation as seen in the PGD Christmas Demo was that we could not access enough memory (or the full amount of memory allowed on a NDS cart) and we could not access all of the two screens. Do you think you could overcome this obsticle before Feburary?
Let me explain: the problem I had with snow demo is not due to fpc or libnds limitations, but to my limited knowledge of nds programming techniques. ops: