Yep it just looks good, i'm surprised how well this combines with alpha transparency, i still have some weird problem that shadows don't work on nvidia cards (works on intel and amd tho) - i'll get that solved at one point too.

Next step will be to combine this with a lighting system, i will probably need to start using two render targets and combine results, because currently car fake shadows don't combine well with map shadows, and ligting is still nonexistent in the engine